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Braindead.bzh

Game Dev Hobbyist

A blog about my game dev hobby and various stuff.

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Logo

Braindead.bzh

Game Dev Hobbyist

A blog about my game dev hobby and various stuff.

Creating a game with Godot Engine - Ep.2 - Project organization

In this second article we will start to get into details, starting with project organization. We will see a way to keep your project clean and readable as it grow, and make it  simple to use with a Version Control System (VCS) like Git or Mercurial. (source code)

Disclaimer: the following article represents one way to do it and, it may not be the best way. Please adapt this technique using your best judgement. 


Creating a game with Godot Engine - Ep.1 - Introduction

In a series of articles I will try to give some inputs to people who want to learn how to develop a game with the Godot Engine. For this purpose I have developed a basic Godot project as a course material. This project is a very simple 2D top-down puzzle game. The name of this game is Ball's Dip, because I watched too much South Park, but also because the goal of the game is to guide balls into the corresponding colored hole.


A first thought on Godot Engine

I have been looking at Godot Engine (the t is silent) since they announced going Open Source. My first impression was a little bit disorienting, being use to code at lower level, at best using QtCreator. Since a few months, I have been looking at it more seriously. So far, I think Godot is absolutely great.