A first thought on Godot Engine
I have been looking at Godot Engine (the t is silent) since they announced going Open Source. My first impression was a little bit disorienting, being use to code at lower level, at best using QtCreator. Since a few months, I have been looking at it more seriously. So far, I think Godot is absolutely great.
I'm not familiar with other engines like Unity or Unreal, so I will not make comparisons. I'm looking at it with the eyes of someone used to code with the SDL and write his own OpenGL commands. I still have a lot to explore, my knowledge of Godot at this point is basic. I don't have a great amount of time to dedicate to it, game dev is just a hobby
While Godot is still rough on the edges, the progress since the first Open Source release is amazing. I like their Scene approach, and the way you can organize your project into comprehensive blocks. Having a language like GDScript so tightly integrated make coding very efficient. For someone who doesn't like WYSIWYG, I must say, I feel very comfortable with the user interface of Godot.
With the version 3.0 being on the roadmap the future sounds great for Godot. I wish all the best to the great team behind Godot. I will write more technical articles on it in the future.
Written by Olivier on Tuesday September 27, 2016comments powered by Disqus